Quaternions documentation
Installation
Install with pip:
pip install quaternions-for-python
If you want to build from source, clone the GitHub repository:
git clone https://github.com/zachartrand/Quaternions.git
Support
The best way to help this project is to open an issue on Github.
Overview
The Quaternion Class
The main aspect of Quaternions for Python is the Quaternion class. The best way to use it is to import it like so:
>>> from quaternions import Quaternion
To create a quaternion, simply type
>>> Quaternion(a, b, c, d)
where a, b, c, and d correspond to a quaternion of the form \(a + bi + cj + dk\). For example, creating the quaternion \(1 - 2i - 3j + 4k\) looks like this in the Python interpreter:
>>> q1 = Quaternion(1, -2, -3, 4)
>>> q1
Quaternion(1.0, -2.0, -3.0, 4.0)
>>> print(q1)
(1 - 2i - 3j + 4k)
Quaternions have mathematical functionality built in. Adding or multipling two quaternions together uses the same syntax as ints and floats:
>>> q1, q2 = Quaternion(1, -2, -3, 4), Quaternion(1, 4, -3, -2)
>>> print(q1)
(1 - 2i - 3j + 4k)
>>> print(q2)
(1 + 4i - 3j - 2k)
>>> print(q1 + q2)
(2 + 2i - 6j + 2k)
>>> print(q1 - q2)
(-6i + 0j + 6k)
>>> print(q2 - q1)
(6i + 0j - 6k)
>>> print(q1 * q2)
(8 + 20i + 6j + 20k)
>>> print(q2 * q1)
(8 - 16i - 18j - 16k)
>>> print(q1/q2)
(-0.19999999999999996 - 0.8i - 0.4j - 0.4k)
>>> print(1/q2 * q1)
(-0.19999999999999996 + 0.4i + 0.4j + 0.8k)
>>> print(q2/q1)
(-0.19999999999999996 + 0.8i + 0.4j + 0.4k)
The qmath module
The qmath module functions similarly to Python’s built-in cmath
module
for complex numbers, allowing mathematical functions to be compatible with
quaternions. Here are a few examples:
>>> from quaternions import Quaternion, qmath
>>>
>>> q = Quaternion(1, -2, -3, 4)
>>> print(q)
(1 - 2i - 3j + 4k)
>>>
>>> print(qmath.exp(q))
(1.6939227236832994 + 0.7895596245415588i + 1.1843394368123383j - 1.5791192490831176k)
>>>
>>> print(qmath.log(q))
(1.7005986908310777 - 0.5151902926640851i - 0.7727854389961277j + 1.0303805853281702k)
>>>
>>> print(qmath.sqrt(q))
(1.7996146219471076 - 0.5556745248702426i - 0.833511787305364j + 1.1113490497404852k)
Reference
Main reference for the Quaternions API.
Quaternions
The Quaternion class
- class quaternions.Quaternion(real_component: float = 0.0, i_component: float = 0.0, j_component: float = 0.0, k_component: float = 0.0)
Quaternions are an expansion of the complex numbers, where there are four (4) components–the real component, also known as the scalar part, and the imaginary components, which together are known as the vector part. The vector part is made up of three (3) components whose unit values are i, j, and k. The rules for these values are as follows:
\(i^2 = j^2 = k^2 = -1\)
\(jk = -kj = i\)
\(ki = -ik = j\)
\(ij = -ji = k\),
which leads to the following statement:
\(ijk = -1\).
The descriptions will reference a quaternion of the form \(a + bi + cj + dk\), where \(a\), \(b\), \(c\), and \(d\) are real numbers.
- Parameters:
real_component – The real component (\(a\)) of the quaternion.
i_component – The i component (\(b\)) of the quaternion.
j_component – The j component (\(c\)) of the quaternion.
k_component – The k component (\(d\)) of the quaternion.
Each component can be returned by calling the attribute of the same name.
Example
>>> q = Quaternion(1, -2, -3, 4) >>> print(q) (1 - 2i - 3j + 4k) >>> q.real 1.0 >>> q.i -2.0 >>> q.j -3.0 >>> q.k 4.0
Methods
Object-based methods
- Quaternion.abs_components()
Return a list of the absolute values of the components of self.
New in version 2.0.0.
- Quaternion.from_complex(z: complex) Quaternion
Return a Quaternion from a complex number and the vector of self.
If
u == self.unit_vector()
, this is equivalent toQuaternion(z.real, z.imag*u.i, z.imag*u.j, z.imag*u.k)
New in version 2.0.0.
Mathematical methods
- Quaternion.conjugate() Quaternion
Return the conjugate of self. This is analogous to the complex conjugate, reversing the signs of the vector components.
- Quaternion.inverse() Quaternion
Return 1/self.
Return the inverse of the quaternion. The inverse of a quaternion is defined as the conjugate divided by the norm squared:
q.inverse() = q.conjugate()/(q.norm)**2
- Quaternion.squared() Quaternion
Return self**2.
New in version 2.0.0.
- Quaternion.log_norm() float
Return the natural logarithm of the norm of self.
This tends to be more accurate than
>>> math.log(self.norm)
New in version 2.0.0.
- Quaternion.unit_quaternion() Quaternion
Return the quaternion normalized to magnitude one (1).
If the quaternion is a zero (0) quaternion, return the zero quaternion.
- Quaternion.unit_vector() Quaternion
Return the vector part of the quaternion normalized to a magnitude of one (1.0). Return the zero quaternion if the magnitude of the quaternion is zero (0.0).
Boolean methods
- Quaternion.is_complex() bool
Return
True
if only one of the i, j, and k components is nonzero. Otherwise, returnFalse
.
- Quaternion.is_scalar() bool
Return
True
if the vector components all equal zero. Otherwise, returnFalse
.
- Quaternion.is_vector() bool
Return
True
if the scalar part is zero and at least one of the vector components is nonzero. Otherwise, returnFalse
.
Class methods
- classmethod Quaternion.from_angle(angle: float, vector: Iterable[float], norm: Optional[float] = None, degrees: bool = True) Quaternion
Return a quaternion from an angle and vector.
Quaternions can be expressed as
norm*(cos(theta) + u*sin(theta))
, whereu
is a 3D unit vector. This function takes an angle and a vector to create a quaternion. If you want a quaternion with a specific magnitude, you can change thenorm
argument. If no argument is given for norm, the resulting quaternion will have a norm equal to the magnitude of vector. By default, angles are entered in degrees. If you want to enter an angle in radians, setdegrees
to False.
Properties
- property Quaternion.angle_in_radians
Same as
Quaternion.angle
- property Quaternion.components: Tuple[float]
The components of the quaternion as a tuple in the order
(real, i, j, k)
.
- property Quaternion.scalar: Quaternion
The real part of the quaternion.
- property Quaternion.vector: Quaternion
The vector part of the quaternion.
- property Quaternion.versor: Quaternion
The quaternion normalized to a magnitude of one (1).
The qmath module
qmath
Similar to the built-in module cmath
, this module has
definitions of mathematical functions expanded to work with quaternions.
Quaternion Boolean functions
- quaternions.qmath.isclose(a, b, *, rel_tol=1e-09, abs_tol=1e-09) bool
Determine whether two Quaternions are close in value.
For the values to be considered close, the difference between them must be smaller than at least one of the tolerances.
-inf, inf and NaN behave similarly to the IEEE 754 Standard. That is, NaN is not close to anything, even itself. inf and -inf are only close to themselves.
- Parameters:
a (Quaternion) – The first Quaternion.
b (Quaternion) – The second Quaternion.
rel_tol (float) – maximum difference for being considered “close”, relative to the magnitude of the input values
abs_tol (float) – maximum difference for being considered “close”, regardless of the magnitude of the input values
- Returns:
True
if a is close in value to b,and
False
otherwise.
- Return type:
New in version 2.0.0.
- quaternions.qmath.isfinite(q: Quaternion) bool
Return
True
if all components of q are finite, andFalse
otherwise.New in version 2.0.0.
- quaternions.qmath.isinf(q: Quaternion) bool
Return
True
if any component of q is an infinity, andFalse
otherwise.New in version 2.0.0.
- quaternions.qmath.isnan(q: Quaternion) bool
Return
True
if any component of q is a NaN, andFalse
otherwise.New in version 2.0.0.
Quaternion mathematical functions
- quaternions.qmath.exp(q: Quaternion) Quaternion
Return the exponential of a quaternion.
- quaternions.qmath.log(q: Quaternion, base: Quaternion = 2.718281828459045) Quaternion
Return the logarithm of a quaternion to the given base.
If the base is not specified, returns the natural logarithm (base e) of the quaternion.
- quaternions.qmath.log10(q: Quaternion) Quaternion
Return the base-10 logarithm of the quaternion.
- quaternions.qmath.sqrt(q: Quaternion) Quaternion
Return the square root of the quaternion.
- quaternions.qmath.cos(q: Quaternion) Quaternion
Return the cosine of the quaternion.
New in version 2.0.0.
- quaternions.qmath.cosh(q: Quaternion) Quaternion
Return the hyperbolic cosine of q.
New in version 2.0.0.
- quaternions.qmath.sin(q: Quaternion) Quaternion
Return the sine of the quaternion.
New in version 2.0.0.
- quaternions.qmath.sinh(q: Quaternion) Quaternion
Return the hyperbolic sine of q.
New in version 2.0.0.
- quaternions.qmath.tan(q: Quaternion) Quaternion
Return the tangent of the quaternion.
New in version 2.0.0.
- quaternions.qmath.tanh(q: Quaternion) Quaternion
Return the hyperbolic tangent of q.
New in version 2.0.0.
Rotation functions
- quaternions.qmath.rotate3d(point: Iterable[float], angle: float, axis: Iterable[float] = (0.0, 0.0, 1.0), rounding: int = -1, degrees: bool = True) Tuple[float]
Rotate a point around an axis.
Take a point in 3d space represented as a tuple or list of three (3) values and rotate it by an angle around a given axis vector.
- Parameters:
point – The point to rotate. The format for the coordinates is
(x, y, z)
.angle – The angle of rotation. By default, angle is set to be input in degrees. See the degrees parameter if you want to use radians instead.
axis – The axis to rotate the point around. By default, this is the z-axis
(0, 0, 1)
.rounding – The number of decimal points the result will be rounded to. Default value is -1, which does not round the end result.
degrees – When set to
True
, this function interprets the parameter angle as degrees. Set this parameter toFalse
to use angles in radians. Default isTrue
.
For the point and axis parameters, if only one value is given, the value will be assumed to be an x-coordinate with the y- and z-coordinates equal to zero (0). If two values are given, they will be assumed to be x- and y-coordinates with the z-coordinate equal to zero (0).
- quaternions.qmath.rotate_Euler(point: Iterable[float], yaw: float, pitch: float, roll: float, x_axis: Iterable[float] = (1.0, 0.0, 0.0), z_axis: Iterable[float] = (0.0, 0.0, 1.0), degrees: bool = True) Tuple[float]
Rotate a given point using Euler angles.
This function uses the rotation convention of z-y’-x”, rotating yaw, then pitch, then roll.
- Parameters:
point – The point to rotate. The format for the coordinates is
(x, y, z)
.yaw – The angle of rotation around the z-axis.
pitch – The angle of rotation around the y’-axis. The y’-axis is the y-axis after the yaw rotation has been applied.
roll – The angle of rotation around the x”-axis. The x”-axis is the x-axis after both the yaw and pitch rotations.
x_axis – The initial x-axis of the coordinate system that point belongs to. Default value is
(1, 0, 0)
.z_axis – The initial z-axis of the coordinate system that point belongs to. Default value is
(0, 0, 1)
.degrees – When set to
True
, this function interprets the angle parameters as degrees. Set this parameter toFalse
to use angles in radians. Default isTrue
.
New in version 1.1.0.
Vector functions
Constants
- quaternions.qmath.pi
The mathematical constant π, as a float.
- quaternions.qmath.tau
The mathematical constant τ, as a float.
- quaternions.qmath.e
The mathematical constant e, as a float.
- quaternions.qmath.inf
Floating-point positive infinity. Equivalent to
float('inf')
.
- quaternions.qmath.infi
Quaternion with positive infinity i part and zero for all the other parts. Equivalent to
Quaternion(0, float('inf'), 0, 0)
.
- quaternions.qmath.infj
Quaternion with positive infinity j part and zero for all the other parts. Equivalent to
Quaternion(0, 0, float('inf'), 0)
.
- quaternions.qmath.infk
Quaternion with positive infinity k part and zero for all the other parts. Equivalent to
Quaternion(0, 0, 0, float('inf'))
.
- quaternions.qmath.nan
A floating-point “not a number” (NaN) value. Equivalent to
float('nan')
.
- quaternions.qmath.nani
Quaternion with NaN i part and zero for all the other parts. Equivalent to
Quaternion(0, float('nan'), 0, 0)
.
- quaternions.qmath.nanj
Quaternion with NaN j part and zero for all the other parts. Equivalent to
Quaternion(0, 0, float('nan'), 0)
.
- quaternions.qmath.nank
Quaternion with NaN k part and zero for all the other parts. Equivalent to
Quaternion(0, 0, 0, float('nan'))
.